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Deploy Coalition Soldiers 1

Initiatives

Request temporary deployment of an international Coalition Soldier unit (blue colour). Fast and effective in combat but can antagonise local population.

$8

Deploy Coalition Soldiers 1

Initiatives

Request temporary deployment of an international Coalition Soldier unit (blue colour). Fast and effective in combat but can antagonise local population.

$8

Deploy Coalition Soldiers 2

Initiatives

Request temporary deployment of an international Coalition Soldier unit (blue colour). Fast and effective in combat but can antagonise local population.

$10

Deploy Coalition Soldiers 2

Initiatives

Request temporary deployment of an international Coalition Soldier unit (blue colour). Fast and effective in combat but can antagonise local population.

$10

Deploy Coalition Soldiers 3

Initiatives

Request temporary deployment of an international Coalition Soldier unit (blue colour). Fast and effective in combat but can antagonise local population.

$16

Deploy Coalition Soldiers 3

Initiatives

Request temporary deployment of an international Coalition Soldier unit (blue colour). Fast and effective in combat but can antagonise local population.

$13

Deploy Coalition Soldiers 4

Initiatives

Request temporary deployment of an international Coalition Soldier unit (blue colour). Fast and effective in combat but can antagonise local population.

$24

Deploy Coalition Soldiers 4

Initiatives

Request temporary deployment of an international Coalition Soldier unit (blue colour). Fast and effective in combat but can antagonise local population.

$18

Deploy Coalition Soldiers 5

Initiatives

Request temporary deployment of an international Coalition Soldier unit (blue colour). Fast and effective in combat but can antagonise local population.

$25

Deploy National Soldiers 1

Initiatives

Slowly train a permanent National Soldier unit (green colour). Slower and weaker than Coalition soldiers but much less likely to antagonise locals.

$8

Deploy National Soldiers 1

Initiatives

Slowly train a permanent National Soldier unit (green colour). Slower and weaker than Coalition soldiers but much less likely to antagonise locals.

$8

Deploy National Soldiers 2

Initiatives

Slowly train a permanent National Soldier unit (green colour). Slower and weaker than Coalition soldiers but much less likely to antagonise locals.

$8

Deploy National Soldiers 2

Initiatives

Slowly train a permanent National Soldier unit (green colour). Slower and weaker than Coalition soldiers but much less likely to antagonise locals.

$8

Deploy National Soldiers 3

Initiatives

Slowly train a permanent National Soldier unit (green colour). Slower and weaker than Coalition soldiers but much less likely to antagonise locals.

$9

Deploy National Soldiers 3

Initiatives

Slowly train a permanent National Soldier unit (green colour). Slower and weaker than Coalition soldiers but much less likely to antagonise locals.

$9

Deploy National Soldiers 4

Initiatives

Slowly train a permanent National Soldier unit (green colour). Slower and weaker than Coalition soldiers but much less likely to antagonise locals.

$10

Deploy National Soldiers 4

Initiatives

Slowly train a permanent National Soldier unit (green colour). Slower and weaker than Coalition soldiers but much less likely to antagonise locals.

$10

Deploy National Soldiers 5

Initiatives

Slowly train a permanent National Soldier unit (green colour). Slower and weaker than Coalition soldiers but much less likely to antagonise locals.

$14

Development Bank

Initiatives

Provide financial resources to help businesses get started and expand capacity. Provides more jobs. Significantly increases Support Level especially in Urban zones. Hostile population reduces effectiveness.

$4

Development Discussions

Initiatives

Work with local people to understand their economic, business and jobs requirements.

$2

Dirt Roads 1

Initiatives

Improve smaller roads and dirt tracks, removing pot holes and widening where needed Makes zones more accessible. Gives bonus to construction, combat and Intel.

$4

Dirt Roads 2

Initiatives

Lay gravel and stone as needed in order to improve minor roads to modern standards. Makes zones more accessible. Gives bonus to construction, combat and Intel.

$5

District Representatives

Initiatives

Assign {operation} representatives to individual zones so that they can work with community leaders and gather reliable information on what is going on. Gathers Intel on zones over time.

$8

Drone Commander

Initiatives

Authorise Unmanned Aerial Vehicles and allow manual targeting control in both Regions. Only the Drone Commander can purchase drone initiatives, but they are applied for both players.

$16