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Deploy Coalition Soldiers 1
InitiativesRequest temporary deployment of an international Coalition Soldier unit (blue colour). Fast and effective in combat but can antagonise local population.

Deploy Coalition Soldiers 1
InitiativesRequest temporary deployment of an international Coalition Soldier unit (blue colour). Fast and effective in combat but can antagonise local population.

Deploy Coalition Soldiers 2
InitiativesRequest temporary deployment of an international Coalition Soldier unit (blue colour). Fast and effective in combat but can antagonise local population.

Deploy Coalition Soldiers 2
InitiativesRequest temporary deployment of an international Coalition Soldier unit (blue colour). Fast and effective in combat but can antagonise local population.

Deploy Coalition Soldiers 3
InitiativesRequest temporary deployment of an international Coalition Soldier unit (blue colour). Fast and effective in combat but can antagonise local population.

Deploy Coalition Soldiers 3
InitiativesRequest temporary deployment of an international Coalition Soldier unit (blue colour). Fast and effective in combat but can antagonise local population.

Deploy Coalition Soldiers 4
InitiativesRequest temporary deployment of an international Coalition Soldier unit (blue colour). Fast and effective in combat but can antagonise local population.

Deploy Coalition Soldiers 4
InitiativesRequest temporary deployment of an international Coalition Soldier unit (blue colour). Fast and effective in combat but can antagonise local population.

Deploy Coalition Soldiers 5
InitiativesRequest temporary deployment of an international Coalition Soldier unit (blue colour). Fast and effective in combat but can antagonise local population.

Deploy National Soldiers 1
InitiativesSlowly train a permanent National Soldier unit (green colour). Slower and weaker than Coalition soldiers but much less likely to antagonise locals.

Deploy National Soldiers 1
InitiativesSlowly train a permanent National Soldier unit (green colour). Slower and weaker than Coalition soldiers but much less likely to antagonise locals.

Deploy National Soldiers 2
InitiativesSlowly train a permanent National Soldier unit (green colour). Slower and weaker than Coalition soldiers but much less likely to antagonise locals.

Deploy National Soldiers 2
InitiativesSlowly train a permanent National Soldier unit (green colour). Slower and weaker than Coalition soldiers but much less likely to antagonise locals.

Deploy National Soldiers 3
InitiativesSlowly train a permanent National Soldier unit (green colour). Slower and weaker than Coalition soldiers but much less likely to antagonise locals.

Deploy National Soldiers 3
InitiativesSlowly train a permanent National Soldier unit (green colour). Slower and weaker than Coalition soldiers but much less likely to antagonise locals.

Deploy National Soldiers 4
InitiativesSlowly train a permanent National Soldier unit (green colour). Slower and weaker than Coalition soldiers but much less likely to antagonise locals.

Deploy National Soldiers 4
InitiativesSlowly train a permanent National Soldier unit (green colour). Slower and weaker than Coalition soldiers but much less likely to antagonise locals.

Deploy National Soldiers 5
InitiativesSlowly train a permanent National Soldier unit (green colour). Slower and weaker than Coalition soldiers but much less likely to antagonise locals.

Development Bank
InitiativesProvide financial resources to help businesses get started and expand capacity. Provides more jobs. Significantly increases Support Level especially in Urban zones. Hostile population reduces effectiveness.

Development Discussions
InitiativesWork with local people to understand their economic, business and jobs requirements.

Dirt Roads 1
InitiativesImprove smaller roads and dirt tracks, removing pot holes and widening where needed Makes zones more accessible. Gives bonus to construction, combat and Intel.

Dirt Roads 2
InitiativesLay gravel and stone as needed in order to improve minor roads to modern standards. Makes zones more accessible. Gives bonus to construction, combat and Intel.

District Representatives
InitiativesAssign {operation} representatives to individual zones so that they can work with community leaders and gather reliable information on what is going on. Gathers Intel on zones over time.

Drone Commander
InitiativesAuthorise Unmanned Aerial Vehicles and allow manual targeting control in both Regions. Only the Drone Commander can purchase drone initiatives, but they are applied for both players.