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Deploy National Soldiers 2

Initiatives

Slowly train a permanent National Soldier unit (green colour). Slower and weaker than Coalition soldiers but much less likely to antagonise locals.

$8

Deploy National Soldiers 2

Initiatives

Slowly train a permanent National Soldier unit (green colour). Slower and weaker than Coalition soldiers but much less likely to antagonise locals.

$8

Deploy National Soldiers 3

Initiatives

Slowly train a permanent National Soldier unit (green colour). Slower and weaker than Coalition soldiers but much less likely to antagonise locals.

$9

Deploy National Soldiers 3

Initiatives

Slowly train a permanent National Soldier unit (green colour). Slower and weaker than Coalition soldiers but much less likely to antagonise locals.

$9

Deploy National Soldiers 4

Initiatives

Slowly train a permanent National Soldier unit (green colour). Slower and weaker than Coalition soldiers but much less likely to antagonise locals.

$10

Deploy National Soldiers 4

Initiatives

Slowly train a permanent National Soldier unit (green colour). Slower and weaker than Coalition soldiers but much less likely to antagonise locals.

$10

Deploy National Soldiers 5

Initiatives

Slowly train a permanent National Soldier unit (green colour). Slower and weaker than Coalition soldiers but much less likely to antagonise locals.

$14

Development Bank

Initiatives

Provide financial resources to help businesses get started and expand capacity. Provides more jobs. Significantly increases Support Level especially in Urban zones. Hostile population reduces effectiveness.

$4

Development Discussions

Initiatives

Work with local people to understand their economic, business and jobs requirements.

$2

Dirt Roads 1

Initiatives

Improve smaller roads and dirt tracks, removing pot holes and widening where needed Makes zones more accessible. Gives bonus to construction, combat and Intel.

$4

Dirt Roads 2

Initiatives

Lay gravel and stone as needed in order to improve minor roads to modern standards. Makes zones more accessible. Gives bonus to construction, combat and Intel.

$5

District Representatives

Initiatives

Assign {operation} representatives to individual zones so that they can work with community leaders and gather reliable information on what is going on. Gathers Intel on zones over time.

$8

Effective Procurement

Initiatives

Put good people and proper mechanisms in place to clean up procurement channels and make it harder to skim money off the top of deals and contracts. Initiatives cause less Corruption when funded.

$3

Electricity 1

Initiatives

Repair neglected power infrastructure, focusing on supply lines and generator capacity. Increases Support Level and speeds up deployment of Initiatives.

$5

Electricity 2

Initiatives

Expand availability of electricity through construction of new power infrastructure. Increases Support Level and speeds up deployment of Initiatives.

$8

Emergency Transport

Initiatives

Suspend traffic flow and clear faster routes for Soldiers assisting with evacuation efforts. Soldiers travel faster to zones adjacent to an incoming eruption.

$8

Employment Support Programme

Initiatives

Provide poppy farmers with alternative livelihoods through job creation, sustainable crops and retraining. Poppy Field destruction no longer makes locals hostile. Costs money per field.

Expanded Health Care

Initiatives

Broaden the scope of the medical network to address child mortality and malnutrition concerns. Increases Support Level, especially amongst hostile population.

$1

Export Agencies

Initiatives

Open export offices and identify products suitable for international markets. Provides more jobs. Significantly increases Support Level. Hostile population reduces effectiveness.

$3

Extended Convoys

Initiatives

Negotiate contracts with vehicle manufacturers to provide more trucks and increase the size of Convoys bringing supplies to the dam. Convoys provide more supplies to the dam upon arrival.

$8

Extended Convoys

Initiatives

Negotiate contracts with vehicle manufacturers to provide more trucks and increase the size of Convoys bringing supplies to the Large Infrastructure Project. Convoys provide more supplies to the Large Infrastructure Project upon arrival.

$8

Extra tank

Initiatives

Deploy an additional tank upgrade to equip on a soldier. Tanks are powerful in combat but can't enter difficult terrain, support other soldiers or gather intel. They cause significant disruption to civilian life.

$8

Field Operatives 1

Initiatives

Deploy a mobile team of doctors and specialists. Cures disease outbreaks.

$8

Field Operatives 2

Initiatives

Deploy a mobile team of doctors and specialists. Cures disease outbreaks.

$8