Perks

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Combat Simulation

When you are defeated on a map, get a second chance

Committed Coalition

Coalition soldiers never withdraw

Community Development

Significant number of civilian initiatives already funded

Concrete Shortage

Garrison initiatives are unavailable

Coordinated Fireteams

Soldiers can support while fighting

Corrupt Officials

Corruption risk will start at a very high level

Counter Intelligence

Insurgents lose their most recently adopted tactic for the remainder of the campaign

Creative Accountants

Excess funds diminish over time

Crime Syndicate

Corruption rises significantly faster

Crumbling Buildings

Government structures are significantly less resilient against insurgent attacks

Dangerous Driving

Tanks destroy 3 insurgents when entering a zone

Defensive Mandate

Coalition soldiers unable to move into or through insurgent controlled zones

Deficit Funding

Can go into debt at the expense of reputation

Development Roadmap

No concerns

Diplomatic Relations

Diplomacy initiatives already funded

Dirt Road Potholes

Dirt road initiatives become significantly more expensive

Early Engagement

Start with higher support level

Economic Illiteracy

Economic initiatives become significantly more expensive

Engineer Striking

Electricity initiatives become significantly more expensive

Espresso Shots

Advisors and governors can be used on multiple maps without penalty

Existing Operation

HQ already established in a pre-determined zone and some civilian initiatives already funded

Expectation Management

No reputation loss from lack of stability

Extended Deployment

Coalition soldier deployment time increased significantly, but cannot be extended

Fanatical Fighters

Insurgents have significantly increased strength, but cannot flee