Perks
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Combat Simulation
When you are defeated on a map, get a second chance

Committed Coalition
Coalition soldiers never withdraw

Community Development
Significant number of civilian initiatives already funded

Concrete Shortage
Garrison initiatives are unavailable

Coordinated Fireteams
Soldiers can support while fighting

Corrupt Officials
Corruption risk will start at a very high level

Counter Intelligence
Insurgents lose their most recently adopted tactic for the remainder of the campaign

Creative Accountants
Excess funds diminish over time

Crime Syndicate
Corruption rises significantly faster

Crumbling Buildings
Government structures are significantly less resilient against insurgent attacks

Dangerous Driving
Tanks destroy 3 insurgents when entering a zone

Defensive Mandate
Coalition soldiers unable to move into or through insurgent controlled zones

Deficit Funding
Can go into debt at the expense of reputation

Development Roadmap
No concerns

Diplomatic Relations
Diplomacy initiatives already funded

Dirt Road Potholes
Dirt road initiatives become significantly more expensive

Early Engagement
Start with higher support level

Economic Illiteracy
Economic initiatives become significantly more expensive

Engineer Striking
Electricity initiatives become significantly more expensive

Espresso Shots
Advisors and governors can be used on multiple maps without penalty

Existing Operation
HQ already established in a pre-determined zone and some civilian initiatives already funded

Expectation Management
No reputation loss from lack of stability

Extended Deployment
Coalition soldier deployment time increased significantly, but cannot be extended

Fanatical Fighters
Insurgents have significantly increased strength, but cannot flee