Perks

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Fiscal Windfall

Gain funds when urban zones stabilise for the first time

Fuel Shortage

Regional travel speeds are significantly reduced

Fundraising Campaign

Start with higher funds

Garrison Striking

Garrison initiatives become significantly more expensive

Gold Standard

No inflation

Government Takeover

Insurgent camps become garrisons when destroyed

Hardliners

Peace negotiations will be significantly slower

Heavy Fortifications

Government structures are indestructible

Highway Potholes

Highway initiatives become significantly more expensive

Hot Wheels

Experts increase travel speeds through current and adjacent zones

Hydrological Illiteracy

Water initiatives become significantly more expensive

Hyperinflation

Inflation will rise significantly faster

Inaccessible Terrain

Garrisons cannot be built in remote zones

Informant Striking

Intel gathering initiatives become significantly more expensive

Informants

Insurgent Camps are always revealed

Information Decay

Lose intel around insurgent controlled zones and local intel decays faster

Intelligence Gathering

Start with additional intel and District Representatives

Judges Striking

Anti corruption initiatives become significantly more expensive

Lawless

Security initiatives are unavailable

Leaderless Insurgency

Insurgents weaker but cannot negotiate peace

Local Agitators

Start of the insurgency is accelerated

Local Recruitment

Insurgents increase in numbers as they gain control of zones

Long Range Scanners

Drones scan multiple zones at once

Lost Cause

Defeating insurgents slows future insurgent recruitment speed