Perks
Compare
Fiscal Windfall
Gain funds when urban zones stabilise for the first time

Fuel Shortage
Regional travel speeds are significantly reduced

Fundraising Campaign
Start with higher funds

Garrison Striking
Garrison initiatives become significantly more expensive

Gold Standard
No inflation

Government Takeover
Insurgent camps become garrisons when destroyed

Hardliners
Peace negotiations will be significantly slower

Heavy Fortifications
Government structures are indestructible

Highway Potholes
Highway initiatives become significantly more expensive

Hot Wheels
Experts increase travel speeds through current and adjacent zones

Hydrological Illiteracy
Water initiatives become significantly more expensive

Hyperinflation
Inflation will rise significantly faster

Inaccessible Terrain
Garrisons cannot be built in remote zones

Informant Striking
Intel gathering initiatives become significantly more expensive

Informants
Insurgent Camps are always revealed

Information Decay
Lose intel around insurgent controlled zones and local intel decays faster

Intelligence Gathering
Start with additional intel and District Representatives

Judges Striking
Anti corruption initiatives become significantly more expensive

Lawless
Security initiatives are unavailable

Leaderless Insurgency
Insurgents weaker but cannot negotiate peace

Local Agitators
Start of the insurgency is accelerated

Local Recruitment
Insurgents increase in numbers as they gain control of zones

Long Range Scanners
Drones scan multiple zones at once

Lost Cause
Defeating insurgents slows future insurgent recruitment speed