Perks
Compare
Scouts
Soldiers scout intel in neighbouring zones

Security Illiteracy
Security initiatives become significantly more expensive

Sleeper Cells
Insurgents will occasionally launch surprise attacks when zones stabilise for the first time

Sniper Support
Fleeing insurgents take 1 casualty for every soldier and garrison assisting in the fight

Social Distancing
Small groups of insurgents run to neighbouring regions when hit by airstrikes

Soft Targets
Insurgents launch targeted attacks on priority structures when in neighbouring zones

Soviet Bunkers
Insurgent camps take multiple airstrikes before being destroyed

Split and Run
When defeated in combat, insurgents flee to multiple zones

Subprime Exposure
Budget is significantly increased for 5 years and considerably decreased thereafter

Swimming Lessons
Insurgents able to flee across rivers

Targeted Air Support
Manually control airstrikes

Targeted Construction
Manually choose garrison locations

Targeted Reconnaissance
Manually control drones

Teacher Striking
Education initiatives become significantly more expensive

Telecom Breakdown
Telecom initiatives to become significantly more expensive

Trade Illiteracy
Trade initiatives become significantly more expensive

Translators Striking
Soldier outreach initiatives become significantly more expensive

Trip Wires
When destroyed, garrisons kill all insurgents in the neighbouring zones

Unreliable Funding
Income is significantly more inconsistent

Urban Expertise
Start with an urban specialist attachment

Urban Warzone
Suffer ongoing loss to reputation when insurgents control cities or towns

Violent Ambushes
Deployment of coalition soldiers costs significantly more reputation to extend

Vocal Population
Locals in this region have additional concerns to be addressed

Vulnerable Embassy
Destruction of a critical structure in this region will result in operation failure