Perks

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Scouts

Soldiers scout intel in neighbouring zones

Security Illiteracy

Security initiatives become significantly more expensive

Sleeper Cells

Insurgents will occasionally launch surprise attacks when zones stabilise for the first time

Sniper Support

Fleeing insurgents take 1 casualty for every soldier and garrison assisting in the fight

Social Distancing

Small groups of insurgents run to neighbouring regions when hit by airstrikes

Soft Targets

Insurgents launch targeted attacks on priority structures when in neighbouring zones

Soviet Bunkers

Insurgent camps take multiple airstrikes before being destroyed

Split and Run

When defeated in combat, insurgents flee to multiple zones

Subprime Exposure

Budget is significantly increased for 5 years and considerably decreased thereafter

Swimming Lessons

Insurgents able to flee across rivers

Targeted Air Support

Manually control airstrikes

Targeted Construction

Manually choose garrison locations

Targeted Reconnaissance

Manually control drones

Teacher Striking

Education initiatives become significantly more expensive

Telecom Breakdown

Telecom initiatives to become significantly more expensive

Trade Illiteracy

Trade initiatives become significantly more expensive

Translators Striking

Soldier outreach initiatives become significantly more expensive

Trip Wires

When destroyed, garrisons kill all insurgents in the neighbouring zones

Unreliable Funding

Income is significantly more inconsistent

Urban Expertise

Start with an urban specialist attachment

Urban Warzone

Suffer ongoing loss to reputation when insurgents control cities or towns

Violent Ambushes

Deployment of coalition soldiers costs significantly more reputation to extend

Vocal Population

Locals in this region have additional concerns to be addressed

Vulnerable Embassy

Destruction of a critical structure in this region will result in operation failure